Posts Tagged ‘uncanny’

The Museum of Jurassic Technology: fantastical flutterings of real and distant space

The obscure Renaissance scholar Athanasius Kircher’s fabulous system of magnetic divination: “The World is Tied with Secret Knots”

Hidden in sun-drenched Culver City, The Museum of Jurassic Technology is a hoax, an art installation of intimate and metaphysical magnitude, a labyrinth for the scholastic  imagination and anything else you can dream of or wish for. Founded by the enigmatic David Hildebrand Wilson in 1989, susbequent recipient of a Mac Arthur “Genius” Grant in 2001 for this puzzling and original endeavour, the Museum is a cabinet of curiosities that tantalizingly frames tidbits of historical minutiae in a fabulous context, very much in the spirit of Mark Z. Danielewski’s legendary House of Leaves, also an ironic mise en abime of scholarly critique folded into an impossible (alhough imaginary) geometric space. Minuscule steroscopic projections visible through copper-articulated glass plates, documentary films with convoluted mystical narratives, whimsically lit diaoramas and glowing orbs: such is that place of perfect delight and incomprehension, the Museum of Jurassic Technology

The micromosaics of Harald Henry Dalton, visible only through a microscope

from the exhibit Lives of Perfect Creatures: Dogs of the Soviet Space Program

from the exhibit Garden of Eden on Wheels: Collections from Los Angeles Areas Mobile Parks

from the exhibit Rotten Luck: The Decaying Dice of Ricky Jay

A Photo Comic of my installation film: production stills from the shoot of Everything Can and Shall Be Cut

Some stills from the shoot of one of the videos for my new installation “Almost Everything Can and Shall Be Cut”

1. a balloon animal in a helpless position

2. the balloon animal in distress

3. a wig is powerless to keep the scissors at bay

4. the fate of the wig: stuffed in a blender

5. wig, ravaged , posing with its instrument of death

6. the slow decomposition of jello

7. the ice-cubes are handpicked for oblivion

8. a cube of polystyrene foam is tortured with a needle

9. green goo oozes from polystyrene’s wounds

10. a steak is posthumously fed with intraveinous liquid

11. a circuit board fears for its transistors

12. circuit board yields its last colorful breath

13. a pillow besides its own stuffing

14. exposing pillow’s inner flesh

15. the pink heart of pillow’s insides

ZIMOUN’s sound sculpture: most haunting murmur of elegant electronic objects

Zimoun : Sound Sculptures & Installations | Compilation Video V1.6 from ZIMOUN VIDEO ARCHIVE on Vimeo.

Almost Everything Can and Shall Be Cut III: interactive mind map of my installation

Conceptual Sketch

(cast, shot list, reference tables using Prezi )

Almost Everything Can and Shall Be Cut II: jello’s screen test

screen test for my upcoming installation project “Almost Everything Can and Shall Be Cut” featuring one of its stars: jello in all its wiggly, jellyfishy glory. Other materials will include foam core, computer circuitry, ice cubes, wigs, balloon animals, steak, and furry pillows.

“Almost Everything Can and Shall Be Cut”: my new installation project gets off the ground!

This two-channel installation piece examines the friction between texture and violence to bring us closer to the felt idea of flesh. The piece intends to question the relationship between affect and materiality, as well as the psychological economy of desire, destruction, and consumption by simultaneously making the viewer feel uncomfortable and viscerally involved.

Preliminary models:

A TV monitor presents us with a video of a hand performing different types of incisions using sharp and blunt metal instruments into a large array of materials. The monitor is covered with a loose “tent” of plastic sheeting, allowing the visitor a mysterious view of the video content through the blurring, glowing screen of the semi-transparent material. To get a closer look, the viewer has to unzip the tent’s opening and insert her head into an intimate space shared by the monitor.

The video is a loop of shot after shot of various texturally ambiguous materials or objects being clinically laid out on a chrome table while a hand, alternately gloved in vinyl or rubber gloves discovers the many methods by which each material can be cut up, destroyed, and divided and the specific instruments that do the job in the most satisfying or interesting way.

INCISION is preceded by a tactile prodding of the object followed by the MORCELLATION, FRAGMENTATION OF THE MATERIAL INTO ITS CONSTITUENT FORMS (filaments, bits, crumbs, slivers).The act of cutting can be smooth, swift : sensation of liberation, closure mixed with disquiet of violent end. The act of cutting can be difficult, messy, awkward: sensation of squeamish frustration. The viewer witnesses a Progression in the act of cutting: colorful liquid starts to OOZE out of the harmed materials (recalling old blood or water, displaying a viscous quality)

The second channel of the installation is rear projected onto a sheet of the same semi-transparent plastic wrapping that covered the monitor. The projection is a looping video of luridly colored organic textures (e.g. close-up of a beating heart, a time-lapse of growing mold). The video is processed into anaglyphic images to produce a stereoscopic effect, visible to the visitor with 3D glasses.

Architexture VII: Peter Sarkisian and the spherical arcade

Peter Sarkisian, Extruded Video Engine n°=1. the impersonation of the arcade mentality! a new techno-animal emerges from this fizzing bleeping volumetric toy…


Peter Sarkisian at Volta NY
Uploaded by C-Monster. – Independent web videos.


I Heart Tony Oursler II: trapped dolls with little pathetic faces

note to self: when thinking about video art and projection techniques, think SMALL

I Heart Tony Oursler: haunting heads

using techniques pioneered by the imagineers for their Haunted Mansion ride? a real breakdown of the virtual/material barrier, we enter a liminal zone where the virtual animates objects, ensouling them…

Oursler began working with small LCD video projectors in 1991 in his installation “The Watching” presented at Documenta 9, featuring his first video doll and dummy. This work utilizes handmade soft cloth figures combined with expressive faces animated by video projection. Oursler then produced a series of installations that combined found objects and video projections. “Judy”, 1993, explored the relationship between multiple personality disorder and mass media. “Get Away II” features a passive/aggressive projected figure wedged under a mattress that confronts the viewer with blunt direct address. Oursler’s works seem like animate effigies in their own psychological space, often appearing to interact directly with the viewer’s sense of empathy. These installations are consistently disturbing and fascinating and lead to great popular and critical acclaim.
Signature works have been his talking lights, such as Streetlight (1997), his series of video sculptures of eyes with television screens reflected in the pupils, and ominous talking heads such as Composite Still Life (1999). An installation called Optics (1999) examines the polarity between dark and light in the history of the camera obscura. In his text “Time Stream”, Oursler proposed that architecture and moving image installation have been forever linked by the camera obscura noting that cave dwellers observed the world as projections via peep holes. Oursler’s interest in the ephemeral history of the virtual image lead to large scale public projects and permanent installations by 2000.
The Public Art Fund and Art Angel commissioned the “Influence Machine” in 2000. This installation marks the artist’s first major outdoor project and thematically traced the development of successive communication devices from the telegraph to the personal computer as a means of speaking with the dead. Oursler used smoke, trees and buildings as projection screens in Madison Park NYC and Soho Square London. He then completed a number of permanent public projects in Barcelona, New Zealand, Arizona including “Braincast” at the Seattle Public Library. He is scheduled to complete a commission at the Frank Sinatra High School in Astoria New York.
(source: Wikipedia)

Photopia or Architexture IV: candied death by Michael Hussar

hussar-apple

Is it candy, jewels, or blood? Skin, froth, mother of pearl, or cream? eyes deadened by narcotics, faces decomposing and yet fluffy with sweet, fresh flesh. Michael Hussar puts the texture back in the visual art, using impressionist techniques to create nauseating and irresistible allegories of desire, decay and sugar. Lovably tactile: sticky, soft, smooth, liquid, ticklish,and with the occasionally sharp claw or tooth to remind us of pain.

hussarcollage

the fun ride comments on America : “we find it delightfully unliveable here”

the commentary is priceless…

Photopia III : Dead Glow

artxray

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David Maisles, History’s Shadow (x-rays of antique sculptures from museum archives)

Photopia II : Haunting Bodies Sheathed in Opulence

John Divola, Generic Sculpture E and Silhouette C

johndivolo3johndivola2

What emanates from the incongrous presence of a foregrounded object? The face of the object clicks and jars with the body of the background. Color as a personality trait. The Inanimate and its soul – as in spirit photography, the dead body is handed a half-presence (silhouette, smoky) more potent than the Living. The cadaver / the object as a Fetish, a mischevious indexical relationship to Human Matters.

David Rokeby: n-chant a computer choir and the poetics of randomness

from David Rokeby’s article The Construction of Experience: Interface as Content (1998):

SIMULATED COMPLEXITY
In a similar vein, it’s important to understand the difference between “fractal” complexity and the complexity of life experience. Fractals are fascinating because a rich variety of forms are generated by a single, often simple algorithm. The endless and endlessly different structures of the Mandelbrot set are generated by a single equation addressed in an unusual way. This relationship between the infinite detail of the fractal and its terse mathematical representation is an extreme example of compression. The compression of images, sound and video into much smaller encoded representations is one of the keys of the current multimedia explosion.

Opposed to the incredibly compressible “complexity” of fractals is the complexity of true randomness. Something can be said to be random if it cannot be expressed by anything less than itself… that is to say, it’s incompressible. This rather philosophical notion can be observed in our everyday on-line communication. To move data around quickly and efficiently, we compress it, then send it through a modem that compresses it further. What is left is the incompressible core of the information. As you can hear through your modem when you dial up your internet service provider, the result sounds close to random noise.

Randomness and noise are usually things we avoid, but in the purely logical space of the computer, randomness and noise have proven to be welcome and necessary to break the deadly predictability. But random number generators, used so often to add “human” spice to computer games and computer-generated graphics are not “random” at all. They merely repeats over a fairly long period?a sterile simulation of the real thing.

THE POWER OF RANDOMNESS

…In designing environments for experience, we must remain humble in the face of the power of irresolvable, non-fractal complexity. The computer is an almost pure vacuum, devoid of unpredictability. Computer bugs, while annoying, are never actually unpredictable unless this “vacuum” fails, as when the hardware itself overheats or is otherwise physically damaged. This vacuum is extremely useful, but it’s no place to live.

When I started working with interactive systems I saw the “vacuum” of the computer as the biggest challenge. I developed “Very Nervous System” as an attempt to draw as much of the universe’s complexity into the computer as possible. The result is not very useful in the classical sense, but it creates the possibility of experiences which in themselves are useful and thought-provoking, particularly by making directly tangible that what is lost in over-simplification.

Toy Terrorists, Rerouted Ventriloquists

from Craig Baldwin’s Sonic Outlaws:

Chris Cunningham / Charlie White: warm, rancid, wet girls / boys / things

Chris Cunningham’ s Rubber Johnny and Charlie White’s Pink / Ken’s Basement have antithetical color schemes but a telling similitude in their treatment of the human body: plastic, viscous, a texture-map for a psychic sensation beyond horror and judgement – the inmost intimacy of my very own flesh, a warm familiar humilation. There is no shame in revisiting my amorphousness, the dancing meat without skin/border/performed subjectivity. In all 3 cases the subject is utterly alone, blind to or vexed by the outside, bursting with interiority – perhaps a friendly witness or inanimate object observes, thing-like too. Which is why the unameable they propose feels like a return home – it looks monstrous but it feels… appropriate.

charliewhite

Architexture3: Gutted Organs Old Railway Stations

From architecture and design magazine website Blueprint:

david-byrne-playing-the-building1

david-byrne-playing-the-building-2

“Clear transparent tubes feed plumbing pipes with compressed air. These create a chorus of howls and moans. It is sort of like an out of tune harmony but isn’t displeasing, almost like the cry of a stream-train but not intrusive. This is apt for the Roundhouse, as it was built in 1846 as a Steam engine shed. The sounds become a reawakening of the haunts of its previous existence. It gives significance to the user of the building, as if our own experiences and lifetimes within that building become infused into the very make-up of it. This user-building relationship is highlighted by the operation of the installation, where the building only speaks when the user touches the keys of the pump organ to feed it.

If the large, round room is empty when you enter it, the installation is silent. One may feel timid walking to the pump organ, with its yellowy spotlight and the massive room to play to. The words ‘Please Play’ painted on the floor offer some encouragement. Most people are generally shy when playing musical instruments to an audience, but the pump organ cannot make a formal tune: the sound it generates is more like the clunking noises made by old, creaking heating systems in houses. The instrument itself is like an exaggerated version of the solitary church organ, usually played alone because it is only in tune with itself and not with other instruments.” (Elice Catmull, August 2009)

Human Remains: the terrible return of the dead

gao-qiang-painting-that-shows-mao-in-a-blood-red-yangtze-riverRosenblatt’s Human Remains situates itself outside the concept of chronology, resurrecting archival material not so much to connect us with our past as to put our historical perspective into play. The chronologically impossible first person voice-over subverts the indexical link between the footage and its source without completely destroying it. As a result, the iconic dictators’ presence, detached from any contextual indices by poetic montage, survives in a kind of spectral temporality that is neither the imaginary time of fiction nor the consensual time of history. The documentary’s time is dislocated, strewn over the many origins of its elements: the anonymous footage, sound effects spliced from their visual cause and tacked on the dictators’ steps, voices translating a script into another language and then other voices translating back, as if to trick us into believing these men are speaking in their native language beyond the grave (and to whom?). The implausibility of the film’s epistemological claims is what brings us to the realization that the film is making no such claims – and yet remains a documentary, a work that references the real in order to tell us something about it. Perhaps it is useful to retain the idea of this documentary as a scrapbook or collage, each element referring us to an unverifiable source, the point of a scrapbook being to create a new totality from the juxtaposition of heterogeneous material. In this sense, Human Remains constitutes itself as a meta-archive, applying an associative method to the “exiled” remains of these figures i.e. to their historical representations (from film or critical literature).

This manner of documenting differs substantially from the type of truth-seeking mode of argumentation Nichols refers to or the rhetorically creative presentation of evidence adopted by Grierson. Human Remains’ relationship to the notion of evidence is obscure – Rosenblatt showers us with well-researched anecdotal “evidence” (recycled in the voice-over), but evidence of what? The revelation that these dictators were self-contradictory, peevish, plagued by physical troubles, possessed of bizarre habits, seems secondary. Perhaps more than anything, what emerges from this litany is the mundane, fleshy presence of these men, which, coupled with the ghostly reflections of their faces (Rosenblatt cuts out close-ups from the archival material) manufactures a powerful kind of cognitive dissonance that speaks to the subconscious fear any audience member would be likely to harbor about these figures: that they could come back from the dead.

In this sense, the film provides a form of psychological evidence or testimony by showing us the ways in which the dictators still haunt us: haunt our records, our semiotic matrices, our collective memory. The image of Mao bathing in the Yangtze, the dark blur of his head emerging from the glistening yellowish tint of the archival river is particularly indicative of the film’s project: even when the limitations of the medium keep him at a distance, making him literally unrecognizable, he still produces an absolute effect – an outline, a threat shadowing us.

Man on Wire: Hard Evidence of the Impossible

evolution of in the retelling, the mythologizing, the re-presentation of the inefable: news report from 1974 to the documentary “Man on Wire”

Perhaps the documentary force of this film derives from the fact that it is about such a singular, unique moment – Petit’s 40 minute funambulism between the towers of the World Trade Center. Man on Wire gives us that which should be irretrievable, magicking us into the heart of an act meant to be ephemeral, carried through in order to vanish. We relive the feeling of astonishment we see reflected in the faces of the crowd staring out of the archival footage, their eyes fixed on something they will never see again. Are we touched by our sudden intimacy with a historical event? Only Petit’s act does not seem to participate in history but to stand out, timeless, as a flight into another order of poetic existence that supersedes both the mundane and the collective. The excitement of watching the footage (admirably build up by the filmmaker’s use of the narrative structure of the heist) stems from our witnessing this heart-stopping cessation of time, a more privileged mode of viewing/experience than the opportunity to resurrect the past.

Would Man on Wire be as effective if it were a film rather than a documentary? Apart from the irreplaceable presence of Petit himself, whose voice provides an almost kinetic impulse to the sequentiality of the entire film, a fictional reconstruction of the crucial moment (the wire walking), rather than what we are given, a lingering montage of stills and (frustratingly but concomitantly authentic) distant footage from the ground, would most certainly have broken the spell. After all, the premise of Man on Wire is that it gives us proof of the impossible and therefore accomplishes something of a metaphysical acrobatics itself. What we lose in proximity to the event itself is retrieved in the extensive archival footage of Petit’s rehearsals in the field, surrounded by his accomplices. The time of preparation unlocks the “real thing”, just as the reconstruction of the heist sets us up for the “real thing”, the archival footage, the indexical link to the miraculous.

Interactive Recombinant Editing: SPECTER OF SENSE

still in the room. player squeezes a knob when he hears a prompted word (s) a voice speechifies on possibilities

determines which set of footage from the database will be edited into another set of footage (not completely haphazard) or running simultaneously on different screens??

editing algorithm, blackout, obeys a subterranean rhythm, cuts words in midstence, faces in mid-expression

cutting between this, this, and this ? CLOUD OR SHAPE, SPECTER OF SENSE – sampling of the cultural whirl – not quite arbitrary drops (it’s all water)

Peter Greenaway – Prospero’s Books ; David Bowie ; Jem Cohen: sea change, becoming, wishing, wish fulfillment, riffling through, collecting books, collecting memories, collecting personalities. databases all.

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