Almost Everything Can and Shall Be Cut (2010): an experience of materials, textures, and empathy




Almost Everything Can and Shall Be Cut is an interactive video installation with a tactile interface that aims to convey a synesthetic experience of flesh. The harder you squeeze a misshapen object with colorful fur, the more violent is the action that appears on the screen. The videos show a wide range of ordinary and incongruous things being cut up by various sharp (and sometimes frustratingly blunt!) instruments. Be it a pillow, steak, a balloon animal, ice cubes, or jello – the player is both in a position to empathize with and to mercilessly enjoy the destruction of the helpless objects.
More on the experience and interface design:
Credits:
Director/Design/Music/Programing: Lauren Fenton
Director of Photography: Anastasia Shepherd