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Meet the Middletons (2008) : a new take on interactive cinema

click here to play the Flash game!


Designed  with Veronica Paredes and Susana Ruiz from the Media Arts and Practice PhD program at the USC School of Cinematic Arts, the goal of this game is to collaborate in creating an experimental film.

For this first version of the prototype, we  chose to use excerpts from a 1939 public-domain drama called “The Middletons Go To The World Fair”. In a move to tease out the possibility of alternative texts from the de-contextualized footage of the film, players of the game are given the narrative task of “encouraging the Middleton family to break out of their bourgeois routine by experiencing the strange and unusual”.

Players take turns choosing video and music fragments to tell/edit a collective story, each player having to come up with an interpretation of their own combination of footage and soundtrack after recapitulating the other players’ successive interpretations  of the footage up to that point. Contra to many game/interactive experiences, the participants actually produce a work of their own in the act of play, in this case a radical rewriting of a public text, bringing to light the potentiality of cultural and political meanings encrypted in the image.

Taken out of their original narrative context, the 10-second clips reveal a hidden absurdity that sets loose the participants’ imaginations, often to hilarious results.

Both a creative tool for critical reflection on popular culture and a collaborative, multiplayer experience, Meet the Middletons pushes the envelope of the game genre while fusing art, theory and play.

  • Nano Flow (2011): visualizing nanobots as a 3D architectural projection
  • Kinetic Theatre for the Historical Imagination (2011): travel to the past in stereoscopic vision
  • Almost Everything Can and Shall Be Cut (2010): an experience of materials, textures, and empathy
  • The Inflatable Synthesizer (2010): sound out of bounds
  • Singularities, USC Interactive Media MFA Thesis Show (2010): art direction and sculpture
  • The Umbrella Music Box (2010): music for the weather!
  • Bumblephone (2010): proposal for a floral and phonographic installation
  • Torus (proposal for 2012): a book inside a playground
  • Tweet Jockey: an ambient play installation using live video feed and Oulipo poetry (2009)
  • Dare Devil (2009): a mobile alternate reality game that bends urban interaction
  • Meet the Middletons (2008) : a new take on interactive cinema
  • Fish Memory Palace (2008): navigating a story/space of time & memory

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