Sonic and Synesthesia: archaic utopia and toy emotion

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As a child, I spent hours with my Sega Genesis or (Sega Megadrive, as it was marketed in Europe) developing digital motor reflexes meant to ensure my survival in a colorful 8-bit world. Rolling up in a little ball to zoom through transparent tubes or accelerate and fall in not-quite-Earth-gravity parabolas became second nature. Sonic introduced me to the delights of a sacharine electronic soundtrack that made the hard primary colors of Sonic world’s shimmer and subliminally controlled my minute pushing and pulling of the tiny joystick. Sonic is a masterpiece in synesthetic design: visual, aural and kinetic mesh together to create a re-embodied experience, more akin to telepresence than manipulating an avatar.

Carnival Night Zone

Apparently, other fans who still have dreams of pinballing through Sonic levels and have developped an automatic  jump and bounce response to hearing repetitive synth melodies  have posted these walkthroughs of Sonic 1 and 2…a nostalgic flashback to an archaic utopia.

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