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	<title>[ e x c i t a b l e   s a n c t u a r y ]</title>
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		<title>Kinetics of Interactivity</title>
		<link>http://laurenfenton.com/?p=1924</link>
		<comments>http://laurenfenton.com/?p=1924#comments</comments>
		<pubDate>Thu, 26 Aug 2010 23:25:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[research]]></category>
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		<category><![CDATA[interactive]]></category>
		<category><![CDATA[kinetic]]></category>

		<guid isPermaLink="false">http://laurenfenton.com/?p=1924</guid>
		<description><![CDATA[Thinking about “Public Interactives” implies thinking about interactivity as an activity that occurs preeminently in space, and more specifically, in a locale. Ludologists tend to understand interactivity as a product of systems, an interlocking mechanism of a series of actions performed by the player in response to a set of rules, whether these are the [...]]]></description>
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		<title>Bumblephone: fantasy on echoes and voices</title>
		<link>http://laurenfenton.com/?p=1899</link>
		<comments>http://laurenfenton.com/?p=1899#comments</comments>
		<pubDate>Tue, 24 Aug 2010 21:59:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[project updates]]></category>
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		<guid isPermaLink="false">http://laurenfenton.com/?p=1899</guid>
		<description><![CDATA[Bumblephone is a design for a large scale interactive installation. Collaborators: Lauren Fenton, Joshua McVeigh-Schultz, Veronica Paredes, Gabriel Peters-Lazaro, and Laila Sakr. It was originally proposed for IndieCade&#8217;s Temporary Installation 2010 in Culver City. In Bumblephone participants speak to each other through giant phonograph-shaped flower pods, triggering a mischievous aural remix that blends their intimate interactions with [...]]]></description>
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		<title>Shivers: synesthetic interactive panorama</title>
		<link>http://laurenfenton.com/?p=1867</link>
		<comments>http://laurenfenton.com/?p=1867#comments</comments>
		<pubDate>Fri, 13 Aug 2010 22:04:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://laurenfenton.com/?p=1867</guid>
		<description><![CDATA[I think of the puzzles and spaces of the 1995 Sierra game Shivers as an extension and ambient accompaniment to the game&#8217;s soundtrack. No game that I have since played captures mood so well &#8211; the sound and feel of mystery, danger, anticipation, uncanniness and solitude. The rooms are themed exhibits in an abandoned museum [...]]]></description>
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		<title>Almost Everything Can and Shall Be Cut: playtesting an installation</title>
		<link>http://laurenfenton.com/?p=1855</link>
		<comments>http://laurenfenton.com/?p=1855#comments</comments>
		<pubDate>Wed, 07 Apr 2010 05:41:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[project updates]]></category>
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		<category><![CDATA[visceral]]></category>

		<guid isPermaLink="false">http://laurenfenton.com/?p=1855</guid>
		<description><![CDATA[shots from a playtest of my installation, Almost Everything Can And Shall Be Cut &#8211; a next iteration will involve layering the plastic sheeting to produce stereoscopic effects when the second channel video is projected. For the first video displayed on the monitor, I&#8217;m thinking of setting up the plastic tent in a stairwell.]]></description>
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		<title>Fischli and Weiss &#8221; The Way Things Go&#8221;: inflatable and inflammable cause and effect</title>
		<link>http://laurenfenton.com/?p=1852</link>
		<comments>http://laurenfenton.com/?p=1852#comments</comments>
		<pubDate>Tue, 06 Apr 2010 00:57:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[architexture]]></category>
		<category><![CDATA[detournement]]></category>
		<category><![CDATA[experimental circus]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[kinetic]]></category>

		<guid isPermaLink="false">http://laurenfenton.com/?p=1852</guid>
		<description><![CDATA[The most hardcore of mouse-traps on a human scale, with various inflamable materials, ballons, liquid helium, fire, bubble, tires, mutilated furniture, using the principles of inertia, wheeling in symetrical patterns, explosion, aerodynamics, the centripedal and centrifugal forces and many others. More grungy, more dangerous, more punk rock than the famous recent &#8220;This Too Shall Pass&#8221; [...]]]></description>
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		<title>PILLOW FIGHT DAY in L.A! physical fun with total strangers</title>
		<link>http://laurenfenton.com/?p=1849</link>
		<comments>http://laurenfenton.com/?p=1849#comments</comments>
		<pubDate>Wed, 31 Mar 2010 05:27:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[references]]></category>
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		<title>Brand X on Mindshare and Eric Gradman</title>
		<link>http://laurenfenton.com/?p=1847</link>
		<comments>http://laurenfenton.com/?p=1847#comments</comments>
		<pubDate>Wed, 31 Mar 2010 05:05:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[references]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[cyborg]]></category>
		<category><![CDATA[machine]]></category>

		<guid isPermaLink="false">http://laurenfenton.com/?p=1847</guid>
		<description><![CDATA[02:45 PM PT, Jun 16 2009 In an empty loft space, somewhere deep in the bowels of the Brewery Arts District, Eric Gradman, Brent Bushnell and Doug Campbell are plotting the future of Los Angeles night life. These tech- and culture-savvy guys are thoroughly bored with L.A.’s bar scene, and they are scheming to bring [...]]]></description>
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		<title>The Museum of Jurassic Technology: fantastical flutterings of real and distant space</title>
		<link>http://laurenfenton.com/?p=1840</link>
		<comments>http://laurenfenton.com/?p=1840#comments</comments>
		<pubDate>Mon, 29 Mar 2010 20:14:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[contingency]]></category>
		<category><![CDATA[experimental circus]]></category>
		<category><![CDATA[machine]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[rhizome]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[uncanny]]></category>
		<category><![CDATA[utopia]]></category>

		<guid isPermaLink="false">http://laurenfenton.com/?p=1840</guid>
		<description><![CDATA[The obscure Renaissance scholar Athanasius Kircher&#8217;s fabulous system of magnetic divination: &#8220;The World is Tied with Secret Knots&#8221; Hidden in sun-drenched Culver City, The Museum of Jurassic Technology is a hoax, an art installation of intimate and metaphysical magnitude, a labyrinth for the scholastic  imagination and anything else you can dream of or wish for. [...]]]></description>
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		<title>TORUS: conceptualizing my installation for Burning Man 2010</title>
		<link>http://laurenfenton.com/?p=1825</link>
		<comments>http://laurenfenton.com/?p=1825#comments</comments>
		<pubDate>Wed, 24 Mar 2010 09:17:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[germinating ideas]]></category>
		<category><![CDATA[ambiance]]></category>
		<category><![CDATA[architexture]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[espace heureux]]></category>
		<category><![CDATA[experimental circus]]></category>
		<category><![CDATA[kinetic]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[utopia]]></category>

		<guid isPermaLink="false">http://laurenfenton.com/?p=1825</guid>
		<description><![CDATA[Torus is a bouncing castle, an inflatable tunnel, a crawl space to rest and socialize, and a novel. After enjoying the buoyant properties of the platform at the center of the structure, revelers enter the darkly glowing, semi-translucent tunnel that circles the ring. Comfortably wide, and yet not large enough to allow you to stand [...]]]></description>
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		<title>Inflatacookbook: 1970s alternative media/architecture collective Ant Farm&#8217;s instruction manual on how to create weirdly inhabitable inflatable structures</title>
		<link>http://laurenfenton.com/?p=1818</link>
		<comments>http://laurenfenton.com/?p=1818#comments</comments>
		<pubDate>Wed, 24 Mar 2010 01:09:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[germinating ideas]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[espace heureux]]></category>
		<category><![CDATA[experimental circus]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[utopia]]></category>
		<category><![CDATA[visceral]]></category>

		<guid isPermaLink="false">http://laurenfenton.com/?p=1818</guid>
		<description><![CDATA[In the late 60&#8242;s and 70&#8242;s, the San Francisco hippie art and architecture collective known as Ant Farm were creating buildings out of giant inflatable plastic bags. Their 1969 work, 50&#215;50&#8242; Pillow for the Whole Earth Catalog led to the commission to build the medical tent&#8211;or as Ant Farmer Chip Lord called it, &#8220;the Bad [...]]]></description>
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